Today, I started a shop selling string for less than in the shop, letting people earn money by making bows; but bows were nerfed again from $50 to $35. Now, instead of selling string for $200 for 16, it is $150 for 16.So, I can keep selling string for a lower price than shop until bows are dropped to $9 (that is when I will only break even when selling) or the sell prices of string could be raised to $250 for 16. This would remove the incentive for me to sell to players because I would get more money from the shop than players. This would also allow bows to be raised to $100. This whole situation wasn't caused by bows being too op, but string being too lowly priced for buying and selling.
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