Hello everyone I'm here to throw some ideas on the table. Anyone who's played on the server for a minute and tried to buy a house would know that the server has a major problem, inflation. And im also sure that you know the root cause of it housing plots, people refusing to lose money and hiking up the prices to make a profit. A vicious cycle. I propose a solution. This might be a bit complex, but try to follow along. Let's come up with a theoretical McCities in the alternate dimension or something. In this McCities every plot is assigned a "base value" which is determined by its size and the area it is in. The only way to change its "base value" would be to improve it in someone such as transfering a house or building on to it. Let's say a 30x30 plot in the suburbs had a "base value" of 1mil. I buy this plot for 1mil and transfer a house to it changing its "base value" to 1.3mil. Now this base value is only the first ingredient. The next part is to have a fluctuating housing market. What this means is that every day the housing market would either rise or fall. So in my example let's say one day the housing market suddenly spikes up 10%. I would add 10% to my baseline making the actual value 1,430,000. Over time this housing market could rise and fall making buying and selling more strategic. As in should you buy a house, wait for the market to rise a bit and sell or play the long game and hope the market doesn't suddenly crash. This makes it a more risk reward system rather than just a reward system. Coming back to the base value there is only so much you can add before you max it out, but its intended to encourage people to make livable and beautiful plots and make it so you can still make some profit even if the market is poor. I'm just throwing some ideas on the table and trying to get some discussion going on the problem.