do something yall

T

Trump15024

Guest
The housing market has slowed considerably throughout the past year and prices have multiplied. Adding more properties would not be beneficial, because there's no need for this many plots. If plots were taken away, however, there'd actually be a demand for them. Right now, there's pretty much no demand for houses because Citizens own like 10. There's not exactly a good way to implement the reduction of houses though.

Idea 1: Players could sell the plot back to the server for a fair price.
Pros - players would get what they paid for the house and wouldn't lose any money in the investment. The server would own the home, so there would be more of a demand for houses owned by players, and the housing market may start up again when there's a demand.
Cons - the house would sit empty and vacant. There would be less of a sense of community.

Idea 2: Reduce the plot limit to 15 houses for normal players, 20 for realtors. There's no need for that many houses.
Pros - players would sell some plots, either to players to help the housing market thrive or to the server to create even more of a demand.
Cons - players may lose money on their investment because no one wants to buy their properties.

Idea 3: Remove as many regions as possible - apartments, houses, buildings, just anything to get rid of properties. Enforce a temporary "NO REGIONING" rule, even on islands, until there's clear, strict apartment guidelines. This includes regioning plots on islands - sorry island owners.
Pros - less regions = less lag from all these regions. There's over a thousand unrented apartments, there's just no need. I personally had 26 bunnyears plots regioned, thinking that this will help the housing market! I was wrong! The price inflated from 235k per plot to over 475k and real estate has stalled.
Cons - probably the least popular idea. Island owners wouldn't be able to make money, players wouldn't be able to make more apartments (less money for them). There's *very little demand* for plots, so players are just keeping them until they get an extremely high, overpriced offer from a desperate player just wanting their first house while people are bored with their 30 plots. Bad!

Idea 4: Make money pits. Add cool things for rich players to waste money on. My "Stuff for the Rich" ideas have been shot down in the past, but if you take a look at the "Inactivity" section on the forums you'll see that rich players are leaving because it. is. boring. once. you. have. a. lot. of. money. Yeah I'm greedy, I want access to buying cool things as a reward for earning an excess of cash. Mansions just aren't fun anymore when you can buy twenty (20) multimillion-dollar homes.
Pros - take less money out of the economy. Give richer players something to actually do and enjoy the time on the server, instead of logging on to save their plots.
Cons - "It's not fair for them to get to buy cool things!!!!! Greedy fools!!!!!!!!"

Overall, there needs to be less concentration on real estate on the server. Almost everyone tries to make money by buying, fixing up, and selling houses, and this just doesn't work if everyone does it.

I know these ideas suck, but something has to be done. I'm not speaking as a staff member here, or as an economy expert (I have no knowledge of anything related to finance, economics, whatever it's called, I just don't know anything about it, don't speak to me condescendingly because *I know these potential options are not ideal*). I'm speaking as a bored, rich player that has seen the real estate market die, player count literally halving since last summer, etc. etc.

TL;DR - There's something called supply & demand, and when there's too much of a supply there's no demand. If there's not enough supply, there's a demand. Do the math!! Get rid of some houses & some money, try to get a want for houses again. And I'm tired right now so don't mind the stupidness in this post.
I agree with sundae something needs to be done and these ideas are great and some of them should be implemented especially the un-regioning of some plots and something for people to spend money on. For example sundae has 40m and she has literally nothing to spend money on meaning that literally no money is leaving the economy so there is too much money in the economy causing inflation and the reason is players have nothing to spend their money on and basically that is why some people have left the server.
 

Turkey

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PurpleTurkey
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Mar 22, 2017
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The housing market has slowed considerably throughout the past year and prices have multiplied. Adding more properties would not be beneficial, because there's no need for this many plots. If plots were taken away, however, there'd actually be a demand for them. Right now, there's pretty much no demand for houses because Citizens own like 10. There's not exactly a good way to implement the reduction of houses though.

Idea 1: Players could sell the plot back to the server for a fair price.
Pros - players would get what they paid for the house and wouldn't lose any money in the investment. The server would own the home, so there would be more of a demand for houses owned by players, and the housing market may start up again when there's a demand.
Cons - the house would sit empty and vacant. There would be less of a sense of community.

Idea 2: Reduce the plot limit to 15 houses for normal players, 20 for realtors. There's no need for that many houses.
Pros - players would sell some plots, either to players to help the housing market thrive or to the server to create even more of a demand.
Cons - players may lose money on their investment because no one wants to buy their properties.

Idea 3: Remove as many regions as possible - apartments, houses, buildings, just anything to get rid of properties. Enforce a temporary "NO REGIONING" rule, even on islands, until there's clear, strict apartment guidelines. This includes regioning plots on islands - sorry island owners.
Pros - less regions = less lag from all these regions. There's over a thousand unrented apartments, there's just no need. I personally had 26 bunnyears plots regioned, thinking that this will help the housing market! I was wrong! The price inflated from 235k per plot to over 475k and real estate has stalled.
Cons - probably the least popular idea. Island owners wouldn't be able to make money, players wouldn't be able to make more apartments (less money for them). There's *very little demand* for plots, so players are just keeping them until they get an extremely high, overpriced offer from a desperate player just wanting their first house while people are bored with their 30 plots. Bad!

Idea 4: Make money pits. Add cool things for rich players to waste money on. My "Stuff for the Rich" ideas have been shot down in the past, but if you take a look at the "Inactivity" section on the forums you'll see that rich players are leaving because it. is. boring. once. you. have. a. lot. of. money. Yeah I'm greedy, I want access to buying cool things as a reward for earning an excess of cash. Mansions just aren't fun anymore when you can buy twenty (20) multimillion-dollar homes.
Pros - take less money out of the economy. Give richer players something to actually do and enjoy the time on the server, instead of logging on to save their plots.
Cons - "It's not fair for them to get to buy cool things!!!!! Greedy fools!!!!!!!!"

Overall, there needs to be less concentration on real estate on the server. Almost everyone tries to make money by buying, fixing up, and selling houses, and this just doesn't work if everyone does it.

I know these ideas suck, but something has to be done. I'm not speaking as a staff member here, or as an economy expert (I have no knowledge of anything related to finance, economics, whatever it's called, I just don't know anything about it, don't speak to me condescendingly because *I know these potential options are not ideal*). I'm speaking as a bored, rich player that has seen the real estate market die, player count literally halving since last summer, etc. etc.

TL;DR - There's something called supply & demand, and when there's too much of a supply there's no demand. If there's not enough supply, there's a demand. Do the math!! Get rid of some houses & some money, try to get a want for houses again. And I'm tired right now so don't mind the stupidness in this post.
I enjoyed this post for a few reasons, kind of want to give my input on your ideas.

1: I can see where this is going, but I don't think many players would do this unless they feel they made a bad invenstment. Also, there would be a ton of perfectly good houses lying around not put to use.
2: Good in theory, but not many players even have over 10 plots, so I don't think it would have a wide effect on the economy.
3: I actually think this is a decent idea, especially the part about apartments. We def. need a no apartment regioning rule, and maybe something for island owners like 1/2 regions a month.
4: Exactly what is needed, and I 100% agree with you. There is no point earning all that money just to have it sit around. Besides from islands, I was thinking of maybe a second '/warp shop' area, but it would be for items and things that are worth 1m + . Things like being able to rename items with color, etc.
 
T

Trump15024

Guest
Yeah I'm almost at that point where I'm just going to /eco take sundae22 43000000. Honestly. It'd suck rEaLLy sUcK for me but at least there's 43mil less in the economy. I'll take one for the team, if there's no solution to the problem soon.
Hmm well if you would do that it would help but there is like 90k players on /baltop that have money so it probably adds up plus everyone in the bank top list has over 140m+ so I don’t think getting rid of money your money would work except hurt you xD but heck what are you going to spend it on there is literally nothing xD
 

sundae22

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Idea 5: Clear *all* money from *all* players. Keep the properties, but lose the money.
Pros - a lot less money in the economy. People would gradually earn the money back and buy houses from each other, so we can restart the real estate market with low prices.
Cons - RIP everyone. It's better than a full eco reset though, which is Idea 6.
 
T

Trump15024

Guest
Idea 5: Clear *all* money from *all* players. Keep the properties, but lose the money.
Pros - a lot less money in the economy. People would gradually earn the money back and buy houses from each other, so we can restart the real estate market with low prices.
Cons - RIP everyone. It's better than a full eco reset though, which is Idea 6.
That could actually work but according to enderport (xD) when the old staff did that players came back on and sold houses for so much it started the problem in the first place (not sure how accurate this is)
 
T

Trump15024

Guest
Another idea which will end up hurting the new players is temporarily getting rid of all things that add money into the economy including shop, farm, mine, etc and nibble has auctions and then money will only be taken out of the economy not added
 
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T

Trump15024

Guest
To be honest I have no in depth information (yet) to back this claim but at some point if the economy continues down this road there is a point of no return because it could get to a point where none of these reforms will work because everyone will have 100m
 
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Turkey

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Idea 5: Clear *all* money from *all* players. Keep the properties, but lose the money.
Pros - a lot less money in the economy. People would gradually earn the money back and buy houses from each other, so we can restart the real estate market with low prices.
Cons - RIP everyone. It's better than a full eco reset though, which is Idea 6.
What this will do is cause everyone to hike prices for plots, and there will be a mad scramble to control as many plots as possible.
 
T

Trump15024

Guest
I think a good quote for this by Gonzalo Sanchez De Lozada: “Inflation is like a tiger and you have only one shot; if you don’t get it with that one shot, it will get you”
 
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LavaFlake

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May 22, 2017
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The housing market has slowed considerably throughout the past year and prices have multiplied. Adding more properties would not be beneficial, because there's no need for this many plots. If plots were taken away, however, there'd actually be a demand for them. Right now, there's pretty much no demand for houses because Citizens own like 10. There's not exactly a good way to implement the reduction of houses though.

Idea 1: Players could sell the plot back to the server for a fair price.
Pros - players would get what they paid for the house and wouldn't lose any money in the investment. The server would own the home, so there would be more of a demand for houses owned by players, and the housing market may start up again when there's a demand.
Cons - the house would sit empty and vacant. There would be less of a sense of community.

Idea 2: Reduce the plot limit to 15 houses for normal players, 20 for realtors. There's no need for that many houses.
Pros - players would sell some plots, either to players to help the housing market thrive or to the server to create even more of a demand.
Cons - players may lose money on their investment because no one wants to buy their properties.

Idea 3: Remove as many regions as possible - apartments, houses, buildings, just anything to get rid of properties. Enforce a temporary "NO REGIONING" rule, even on islands, until there's clear, strict apartment guidelines. This includes regioning plots on islands - sorry island owners.
Pros - less regions = less lag from all these regions. There's over a thousand unrented apartments, there's just no need. I personally had 26 bunnyears plots regioned, thinking that this will help the housing market! I was wrong! The price inflated from 235k per plot to over 475k and real estate has stalled.
Cons - probably the least popular idea. Island owners wouldn't be able to make money, players wouldn't be able to make more apartments (less money for them). There's *very little demand* for plots, so players are just keeping them until they get an extremely high, overpriced offer from a desperate player just wanting their first house while people are bored with their 30 plots. Bad!

Idea 4: Make money pits. Add cool things for rich players to waste money on. My "Stuff for the Rich" ideas have been shot down in the past, but if you take a look at the "Inactivity" section on the forums you'll see that rich players are leaving because it. is. boring. once. you. have. a. lot. of. money. Yeah I'm greedy, I want access to buying cool things as a reward for earning an excess of cash. Mansions just aren't fun anymore when you can buy twenty (20) multimillion-dollar homes.
Pros - take less money out of the economy. Give richer players something to actually do and enjoy the time on the server, instead of logging on to save their plots.
Cons - "It's not fair for them to get to buy cool things!!!!! Greedy fools!!!!!!!!"

Overall, there needs to be less concentration on real estate on the server. Almost everyone tries to make money by buying, fixing up, and selling houses, and this just doesn't work if everyone does it.

I know these ideas suck, but something has to be done. I'm not speaking as a staff member here, or as an economy expert (I have no knowledge of anything related to finance, economics, whatever it's called, I just don't know anything about it, don't speak to me condescendingly because *I know these potential options are not ideal*). I'm speaking as a bored, rich player that has seen the real estate market die, player count literally halving since last summer, etc. etc.

TL;DR - There's something called supply & demand, and when there's too much of a supply there's no demand. If there's not enough supply, there's a demand. Do the math!! Get rid of some houses & some money, try to get a want for houses again. And I'm tired right now so don't mind the stupidness in this post.
I agree with all the ideas except 3, mainly because it take away the rewards of being an island owner. I mean i only got an island so i can region myself custom named plots and enjoy it for myself. After all I worked really hard to get it, and so did every other island owner.
 

Cozmicraft

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Verified
cozmicraft
cozmicraft
Citizen
The housing market has slowed considerably throughout the past year and prices have multiplied. Adding more properties would not be beneficial, because there's no need for this many plots. If plots were taken away, however, there'd actually be a demand for them. Right now, there's pretty much no demand for houses because Citizens own like 10. There's not exactly a good way to implement the reduction of houses though.

Idea 1: Players could sell the plot back to the server for a fair price.
Pros - players would get what they paid for the house and wouldn't lose any money in the investment. The server would own the home, so there would be more of a demand for houses owned by players, and the housing market may start up again when there's a demand.
Cons - the house would sit empty and vacant. There would be less of a sense of community.

Idea 2: Reduce the plot limit to 15 houses for normal players, 20 for realtors. There's no need for that many houses.
Pros - players would sell some plots, either to players to help the housing market thrive or to the server to create even more of a demand.
Cons - players may lose money on their investment because no one wants to buy their properties.

Idea 3: Remove as many regions as possible - apartments, houses, buildings, just anything to get rid of properties. Enforce a temporary "NO REGIONING" rule, even on islands, until there's clear, strict apartment guidelines. This includes regioning plots on islands - sorry island owners.
Pros - less regions = less lag from all these regions. There's over a thousand unrented apartments, there's just no need. I personally had 26 bunnyears plots regioned, thinking that this will help the housing market! I was wrong! The price inflated from 235k per plot to over 475k and real estate has stalled.
Cons - probably the least popular idea. Island owners wouldn't be able to make money, players wouldn't be able to make more apartments (less money for them). There's *very little demand* for plots, so players are just keeping them until they get an extremely high, overpriced offer from a desperate player just wanting their first house while people are bored with their 30 plots. Bad!

Idea 4: Make money pits. Add cool things for rich players to waste money on. My "Stuff for the Rich" ideas have been shot down in the past, but if you take a look at the "Inactivity" section on the forums you'll see that rich players are leaving because it. is. boring. once. you. have. a. lot. of. money. Yeah I'm greedy, I want access to buying cool things as a reward for earning an excess of cash. Mansions just aren't fun anymore when you can buy twenty (20) multimillion-dollar homes.
Pros - take less money out of the economy. Give richer players something to actually do and enjoy the time on the server, instead of logging on to save their plots.
Cons - "It's not fair for them to get to buy cool things!!!!! Greedy fools!!!!!!!!"

Overall, there needs to be less concentration on real estate on the server. Almost everyone tries to make money by buying, fixing up, and selling houses, and this just doesn't work if everyone does it.

I know these ideas suck, but something has to be done. I'm not speaking as a staff member here, or as an economy expert (I have no knowledge of anything related to finance, economics, whatever it's called, I just don't know anything about it, don't speak to me condescendingly because *I know these potential options are not ideal*). I'm speaking as a bored, rich player that has seen the real estate market die, player count literally halving since last summer, etc. etc.

TL;DR - There's something called supply & demand, and when there's too much of a supply there's no demand. If there's not enough supply, there's a demand. Do the math!! Get rid of some houses & some money, try to get a want for houses again. And I'm tired right now so don't mind the stupidness in this post.

I agree completely. Real estate and mythicdrops are where essentially all of the wealth on the server is concentrated. It, like you said, is highly problematic for people who want to make money off of something else. At the moment, there is just TOO MUCH money in the system. Not just cash, but valuable property and items. I don't know much about economics or anything like that, but I can tell you just from the direction that this server has gone that you are more than right.

As a player who runs a restaurant, I can say that the prices of commodities and foods pale in comparison to the actual cost of the plot. It's no wonder that restaurant owners aren't doing it as a job, but as a hobby.

I think my favorite idea is the selling plots to the city. We desperately need more transactions with the actual server itself. If the server would resell the house for an actually fair price, then maybe more people would be able to get a foothold on the server.

We are slowly dying, and something needs to change. I watched mineplex and the hive, two of the most renowned servers of their time, fall. I know what it looks like when a server is in danger, and I believe we are in a predicament now. If ever we need suggestions, it is now.
 

ItzJazzMade

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Oct 14, 2017
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Ohno.
Nononono.
No.
Idea 5: Clear *all* money from *all* players. Keep the properties, but lose the money.
Pros - a lot less money in the economy. People would gradually earn the money back and buy houses from each other, so we can restart the real estate market with low prices.
Cons - RIP everyone. It's better than a full eco reset though, which is Idea 6.
NOPE.
1. This will give plot hoarders am huge advantage.
2. Plot prices will just decrease for a while making nobody selling their plots.
3. Money will be created again and plot prices will just increase with player wealth until the moment we are stuck in the same problem again.

Would be 1 massive loophole xd


Your other ideas.
Some are a yes, some are a no.
The house market is stuck now. Houses on /as info resale are not worth as much as they sell for. But notice how the few regions fairly priced get sold in an instant.
There actually is a high demand of houses. But these houses are just not fairly priced.

You are right, real estate is just base income for soo many players, so makig anoher fun way to get money to redirect all those real estators could do it.

House limit. Well can do actually. If there is more supply then demand the prices will decrease loke crazy :)

Selling back to staff could do. Only for the right worth tho, otherwise you make money of it and all. But idk... if a decrease in supply demand increases and what happens? House prices go up even more...


Only thing I have with stuff for the rich. What would it be? What is so cool you really want it?
So I would say a rare region.
Like castles, yachts, mini islands, beach plots, mountainmansions.

As those are the rare plots rich players want. And new rich players can't get.

Also maybe after 2/3 years of playing this game gets boring. Stuff like that happens.



In short, do not remove supply, ciz the demand for well priced regions is already high and will then only rise with the prices too.

make stuff for the rich, make money pitholes, accept that after some time of playing you just get bored and also know that the current house market is a bubble that can pop tomorrow or in a year. We can't really fix it!
I talkd to many nerds bout this, read stuff online and have economy in school. So yes I do know a bit kf what i am talking about and happy to keep discussing it :)
 
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Death

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Mar 18, 2017
3,824
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Damn i need to study and stop reading this xd, one lesson if this continues McCities will become the virtual Zimbwabe where everyones a trillionare!

No offense if money is wiped out of the econ, players like me who have more of their value on plots has an advantage so kinda unfair, I would not mind at all tho xd
 

ItzJazzMade

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Yeah I'm almost at that point where I'm just going to /eco take sundae22 43000000. Honestly. It'd suck rEaLLy sUcK for me but at least there's 43mil less in the economy. I'll take one for the team, if there's no solution to the problem soon.
Correction. You can just not spend the 43m and it's out of the economy too. Thats the circulation that the server has/needs.
You play. Create 4m from /warp shop and make 5m of players too maybe. Then you are done and leave the server with your 9m taking money out of the economy.

I can't do it but staff could actually look how much money is in the economy.
 
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sundae22

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If you do /baltop, it shows the total money. It's around 388mil. But /eco take would get rid of the money, so there'd be 43mil less in the economy, so 345mil. A year ago, there was a lot less than 100mil in the economy, so I'm not entirely sure about how that money was brought in. I assume from the "everyone online gets $500" reward, the payslips, selling things at /warp shop..

Idea 7: Remove the "everyone online gets $500" reward.
Pros - on average, I get $3,000 per day from this, x let's say 30 players online on average = $90,000 brought into the economy, every day. I just found out where 32mil came from throughout the past year...
Cons - Newer players would have to earn a little bit more to rank up. Perhaps remove the reward from Citizens+, like suggested before?

Idea 8: Remove or lower the amount people get from payslips.
Pros - We get $5 per person online, + money from jobs, every 10 minutes. $250 per payslip x 120 minutes = $30,000 brought in daily, which is another 11mil in a year.
Cons - Newer players would have to earn a little bit more to rank up. Perhaps remove the payslip from Citizens+.

Idea 9: Increase buy prices and decrease sell prices at /warp shop! Change the prices so they're actually ridiculous, and then players will have to find player-owned shops to do business with instead of relying on an endless supply of money.
Pros - This is super good for the shop owners, business will increase and money will start flowing around. Also, money *won't* be brought into the economy from a server shop and will instead remain in the economy.
Cons - a little worse for the players that want to sell their items, like miners, lumberjacks, and farmers. Maybe only change the prices of the things not related to jobs, like flowers, redstone supplies, food, dyes, wool, mob drops, etc.
 

Death

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Just saying its kinda pointless to try to fix the inflation when everyone can still have unlimited cash. I mean I honestly dont find anything wrong with jobs as thats how money was brought in the server in the earlier days. /warp shop wasnt really a thing when it started out. For me /warp shop was modtly the reason of high inflation. To name a few abusable methods I may or may have not used in the past which other players used to gain an abundance of cash. The Pumpkin and Melon tactic. The Sugar Cane tactic. The nether wart tactic. The rest of the crops were pretty inferior but they still sold for a ton. The bow tactic. The spider eye strings and ender pearl tactic. Those sold for quite a ton in the past.

Those are to name a few.

Mining is honestly quite pety compared to all those methods, but with the amount of people mining day in day out, it eventually piles up and becomes a lot anyways. I honestly think warp shop isnt the problem, small money gain going in the economy is not bad but the amount of injections of cash going inside outweighs the leakeges by over a 100% or more. The problem kind of was
Plots for example a house was worth 30 thousand in the past, but due to increased earnings of players, money becomes more worth-less and to compete with the prices of plots. Its forced to increase as well. The purchasing power did not at all change, the value of the money did. People from the upper class still have enough money to purchase the best of the bests. Besides this, the only people who are in a greater loss is those who had an abundance of wealth before where they’re money depreciated overtime due to it being worth-less now. If an average ok player back then is a 100k player that 100k may have been worth a 1 mil player now. And those with 1mil back then may hev been worth 10mil back then. Now here is where the economy gap comes in. So the prices were even till the insane methods were discovered and eventually brought in numerous amounts of cash flooding in, leading to the problem in the first place.

Hence /warp shop is the main problem for the existence of the problems. /warp shop was certainly a good idea tho I find it impossible to reverse the effects. Diamonds use to be worth a lot before as diamond armor a full set and max enchants meant your part of the lower portion of the upper class pvpers. Mythics were very rare back then. So its value did not only depreciate houses but even pvp to a certain extent. Now diamond armor is in a certain decline making it look like it was a standard newbie citizens gear. Times really have changed but you can’t reverse the effects. As it has already leeched in the players mindset a standard house is 100k.

Therefore this leads me to my conclusion, the actions done in the past were our mistakes as a whole in the community. We allowed it to happen and let it go on. Im pretty sure a lot of us saw this as a huge opportunity to make money for sure, but we went on and let it happen. All staff was able to go up to was to nerf it. Besides the fact staff also are apart of this community and play the game, meaning several of them may or may have not used some of these methods to earn cash. Its not their fault theyre humans too its temptation just getting the best of us. To address the problem and to fix it completely is quite almost impossible through any simple method. I mean by this is, to actually almost fully erase it is to wipe everyone and restart the server basically. That obviously only brings us to square one which is also no point as mccities will lose its supporters and more than not will lose the players who have already invested a lot of time onto this game. That obviously is not the solution in most cases, what I think would be a viable solution is that to nerf the tactic that is making the most. Its pretty obvious one or more tactic needs to dominate, but based on supply and demand things should also be shifting as it goes. I think that with the amount of miners or people mining, this should lead to a decrease of supply for resources in warp shop therefore firther lowering the prices. With this it may be able to balance out prices in some aspects such as: mob drops, farm goods and ore supply. I think that it should mainly revolve around those, meaning people will be more concious on when to sell they’re ores. And will not always be able to make one thing in an easy dominate over the other.

But of course jobs like architectural usually always dominate as there is a very high demand for it which makes them have a large supply of customers.

I think what makes a person truly successful is if they can find something that no one has access too or only little have.
 

Cozmicraft

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cozmicraft
Citizen
NO REMOVAL OR ECO WIPES, PLEASE. One of the things I love about McCities is the lack of resets. We keep our hard work, unlike *COUGH COUGH FACTIONS COUGH SKYBLOCK*. An eco wipe would suck for all of us, and a money wipe would leave all but a few people with 20 plots broke. It wouldn't help the housing market, it would completely destroy the already damaged economy. I'm in support of some money leaving the system, but ALL of the money? Are there no happy mediums?

Please sundae, I implore you NOT to take drastic measures. The last thing we need is another catastrophe on the server that prompts even more people to leave. If action is taken on this, the decision may be the deciding factor for the prosperity of the server. Think this through, look at it logically, take your time, and do what is best for the server, as we believe you will. And above all, please listen to what the player base says. If a large majority of players aren't happy with such a major change, then we will see an exodus on a scale greater than any other in the history of McCities.

Best Regards,
Cozmicraft
 

Cozmicraft

Well-Known Member
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cozmicraft
cozmicraft
Citizen
We don't want a fixed pie for the economy. We want the economy to grow, but at the moment the growth is out of control. In real life, it's cool if everyone becomes super rich, but on the server, it destroys the economy.

Again, however, we need money flowing in no matter what. With a fixed economic pie, the only way for others to do better is if you do worse, and vice versa. The world would be a zero-sum game, and that kind of economic situation is for factions, not McCities.
 
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