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  1. runrebelsrun

    MAJOR Slimefun issues (again!)

    Well that's not good! I'm more than willing to fork the project and attempt to fix the glitch. If I took the effort to do this, would you be willing to update it on the server to a more stable version? We would of course do testing in a sandbox environment first. Let me know.
  2. runrebelsrun

    MAJOR Slimefun issues (again!)

    I know you're only trying to help. Thank You. It's just been a regular issue for awhile now, and becoming super frustrating. It's not anything new that I really need to show evidence for at this point. That's already been done before.
  3. runrebelsrun

    MAJOR Slimefun issues (again!)

    @nibble If you see this. Have you tried submitting an issue on the Slimefun's Github page about this problem? It's hard to believe that this issue is limited only to this server....
  4. runrebelsrun

    MAJOR Slimefun issues (again!)

    I'm not asking to get any of my items back. I want to help solve the issue.
  5. runrebelsrun

    MAJOR Slimefun issues (again!)

    There's no need to provide screenshots. There's no need to prove anything. This is a known issue, which has seemed to have escalated recently. Sorry, but this is a technical glich which simple screenshots are just not going to help solve.
  6. runrebelsrun

    MAJOR Slimefun issues (again!)

    So, I logged on this morning to find nearly half of all my Slimefun machines completely dead. Dozens of Electric Ingot Factories, Automatic crafting chambers, Electric Smelteries, Heated Pressure Chambers, and ALL of my carbon presses. Also, almost all of my input, output, advanced output, and...
  7. runrebelsrun

    Update Update log - 10/23/17

    How do we even go about purchasing insurance?
  8. runrebelsrun

    A better shop system?

    I sell tons of Slimefun items in my shops which require an associated per-item ID. Haven't had any issues selling anything using the shop signs, including completely non-vanilla items. I could be wrong, but I'm pretty sure I've seen drugs being sold using shop signs. You can definitely sell...
  9. runrebelsrun

    A better shop system?

    I've always wondered about the 3 item limit. Shouldn't there be some sort of way to increase that limit? An idea could be, the higher your rank is, the more items you can sell on AH? Or, base it on your reputation points. I would think that at least being a donator would increase this limit...
  10. runrebelsrun

    Q: How to procure a nether star in MCCities WITHOUT killing a wither?

    Out of curiosity, if we place skeleton spawners in the nether, will they also spawn wither skeletons?
  11. runrebelsrun

    Machine into head

    I doubt the failure was caused by you removing the input nodes. Most likely they were already broken by the time you removed them. The input node failure bug has become a regular thing on the server. For the time being, having a Slimefun system is going to require replacing LOTS of input nodes...
  12. runrebelsrun

    Slimefun Cargo Input Nodes non-functioning

    If this helps any, this has been my experience with input node failure. Maybe some of this information can helpful for debugging. I've noticed that input nodes tend to fail when they are attached to a Slimefun machine which hasn't been used in awhile. For example, I had a couple of stacks of...
  13. runrebelsrun

    Slimefun Cargo Input Nodes non-functioning

    So, what do you suggest we do? Yesterday I had to replace 15 input nodes, and today I've already replaced 12. Some of the ones I replaced yesterday already needed to be replaced today--that's not good! Any ideas what is causing the problem to begin with?
  14. runrebelsrun

    Slimefun Cargo Input Nodes non-functioning

    I'm just curious... is this intended behavior of Slimefun? Were the cargo nodes and machines intended to "break" after a certain amount of time, or is this just the result of some sort of bug or unexpected behavior? If it's not supposed to happen, couldn't the admins set up a location somewhere...
  15. runrebelsrun

    Slimefun Cargo Input Nodes non-functioning

    Sooo... are you basically just crafting more input nodes and giving them to people in exchange for the heads? Or is there an actual way to fix the "broken" input nodes?
  16. runrebelsrun

    Slimefun Nuclear Reactor "Head"

    I fixed the issue! If anybody else has a similar problem, this was my solution: Use a block placer to place a block (cobblestone, whatever) into the location of the "invisible" block. Once the block gets placed, the nuclear reactor reappears and you're able to recollect it! Problem solved...
  17. runrebelsrun

    Slimefun Nuclear Reactor "Head"

    I just finished crafting a nuclear reactor (which took forever!). I attempted to place it down, and it immediately fell to the ground and went back into my inventory. Unfortunately, now the nuclear reactor is called CSCoreLib's Head and isn't working! If I try to place it, it doesn't function as...
  18. runrebelsrun

    Slimefun Cargo Management Issues

    Whatever you did fixed the issue, at least for me anyways!!! All my machines are up and running again. Thank you!!!!!!
  19. runrebelsrun

    Slimefun Cargo Management Issues

    Sorry, just got home from work. Just checked it and its still having the same issue.... Don't know what to say. I guess it's best that I just take a break from MC. Just so frustrating to have spent so much time getting all the materials to build my Slimefun machines for them to just randomly...
  20. runrebelsrun

    Slimefun Cargo Management Issues

    1.11.2 Spigot w/ SlimeFun v4.1.10 (and also tested earlier v4.1.9)