Reputation...it's an interesting concept that really, should get a little more attention. While some players may not care at all about whether their reputation is -1334 or 0 (the highest reputation level at this moment in time) its a status symbol for others and I believe we need ways to raise this reputation.
After I sat down and pondered the question of "How could reputation be raised?" I believe I have come up with some pretty good ideas. Donating, no, not donating real money but in game money. So let me explain how this would work, a "fake charity" or whatever you would want to call it would be set up by the server (meaning all money "donated" to the "charity" would be going to the server.) Players could individually donate to this "charity" which would raise their reputation depending on the amount donated.
Example: Player 101 donates $10,000 to the charity. Player 101 would now gain 10 reputation. Now say player 102 comes along and is only able to donate $5,000. Player 102 would gain 5 reputation. (In this example 1k=+1 reputation)
My second idea was much more simple. Players could give other players a certain amount of reputation each week (to avoid exploitation the cooldown would be one week.) Say Player 101 needs help setting up his mall shop and the more experienced Player 102 comes along and helps him out. Player 101 could now execute a command such /rep give (Username) 10 to give Player 102 +10 reputation for his/her kindness. The max would be set to ten reputation per week to avoid exploitation.
Thanks for taking the time to read this. If you have any suggestions feel free to suggest them below or ask any questions.
After I sat down and pondered the question of "How could reputation be raised?" I believe I have come up with some pretty good ideas. Donating, no, not donating real money but in game money. So let me explain how this would work, a "fake charity" or whatever you would want to call it would be set up by the server (meaning all money "donated" to the "charity" would be going to the server.) Players could individually donate to this "charity" which would raise their reputation depending on the amount donated.
Example: Player 101 donates $10,000 to the charity. Player 101 would now gain 10 reputation. Now say player 102 comes along and is only able to donate $5,000. Player 102 would gain 5 reputation. (In this example 1k=+1 reputation)
My second idea was much more simple. Players could give other players a certain amount of reputation each week (to avoid exploitation the cooldown would be one week.) Say Player 101 needs help setting up his mall shop and the more experienced Player 102 comes along and helps him out. Player 101 could now execute a command such /rep give (Username) 10 to give Player 102 +10 reputation for his/her kindness. The max would be set to ten reputation per week to avoid exploitation.
Thanks for taking the time to read this. If you have any suggestions feel free to suggest them below or ask any questions.