Hello everybody, it's Jabu. With the new administration and the new city and updates coming to McCities soon I figured it was time for the current issues and suggestions that in the past, were overlooked by previous administration to be brought out into the light again. A lot of this stuff needs to be given top priority and sorted out before any updates can come.
This list of problems and suggestions will be sorted from most to least urgent with the most urgent being at the top and the least urgent being at the bottom. I'll give a brief description on the subject and why it's such a problem, followed by possible solutions.
1. Inflation and Plot Hoarding
Technically, these two are two separate problems on their own but they they go hand and hand. Anyways, inflation is basically the pool of money in the economy growing as more people join and make money causing prices to get higher than they were the day before , which is a problem because we're seeing noobs and casual players leaving because they can't keep up with the prices. Plot Hoarding is a way someone can take advantage of the growing economy by purchasing a excess of plots for a certain amount one day, and selling them for profit when the prices go up. It is also when wealthy players with a surplus of plots go inactive and log on once a month to reset their 60 day timer, basically denying the newer players the unused plots.
Here are some of the options, which are all compatible with each other.
Option A: Much stricter plot rules on inactivity. Plot resale timer moved to one month, you must have a certain amount of hours played monthly based on how many plots you have.
Option B: Plot Taxes. With any plot being sold above the /as sell price, X% of the profits from the sale will be taken away from the seller. If you own more than X amount of plots you will receive a weekly tax on each of your plots above that marker. The tax will be X% of the /as sell price on each of your plots above the limit. If you fail to pay these taxes your over the limit plots will be taken away from you to be sold to someone who needs it.
Option C: Plot Slot Paywalls. After you own X amount of plots to be able to buy another plot you'll have to purchase a plot slot for $X, increasing in money the more slots you buy. After you own 10-20 plots every time you sell a plot you have to purchase the same slot again to buy another plot for that slot. By far my favorite out of the three.
2. Jail time and Bails
Right now, nobody takes jail seriously. There's not enough penalty for criminals right now to even really care if they get arrested or not. 5 minutes in jail isn't a lot and the jail prices are a joke. None takes cops seriously so it ruins the roleplay of a high stakes chase to get away from the cops.
There's two easy fixes to this, they're compatible together.
Option A: Increase Jail Time. Increase jail time to 10-15 minutes.
Option B: Increase Bails. Make bails 3-5x more expensive and have cops choose if they want to accept bail from a specific person if they're being a nuance.
3. Mythics
Mythics are overpowered weapons and armor that you can get from mobs or from /scroll using EXP. Many have them have higher enchantments on them than you can normally get in vanilla, I've seen protection 7 armor, punch 5 bows etc. But the higher enchantment levels aren't the problem. it's the debuffs that you can put on the items with scrolls that's the problem. They're the most annoying thing ever. Imagine, you're new and you want to explore the city, you leave the safe zone to be immediately killed by people camping with blindness weapons, It's the biggest reason I see noobs quit the server.
There's two options, which are not compatible.
Option A: Disable the Debuffs. Basically keep mythic drops as a plugin but remove all the scrolls from the picture.
Option B: Remove Mythics. Remove the entire mythics plugin from the server as a whole.
4. Re-add Dynmap
The dynmap was a live map of cayman that you could view on a website. It was really cool to see a 3D version of the city. I think it should be re added to help new players navigate the city and help players roleplay travel to their houses instead of just warping.
These are some of the changes I'd like to see. Thank you for taking the time to read this.
This list of problems and suggestions will be sorted from most to least urgent with the most urgent being at the top and the least urgent being at the bottom. I'll give a brief description on the subject and why it's such a problem, followed by possible solutions.
1. Inflation and Plot Hoarding
Technically, these two are two separate problems on their own but they they go hand and hand. Anyways, inflation is basically the pool of money in the economy growing as more people join and make money causing prices to get higher than they were the day before , which is a problem because we're seeing noobs and casual players leaving because they can't keep up with the prices. Plot Hoarding is a way someone can take advantage of the growing economy by purchasing a excess of plots for a certain amount one day, and selling them for profit when the prices go up. It is also when wealthy players with a surplus of plots go inactive and log on once a month to reset their 60 day timer, basically denying the newer players the unused plots.
Here are some of the options, which are all compatible with each other.
Option A: Much stricter plot rules on inactivity. Plot resale timer moved to one month, you must have a certain amount of hours played monthly based on how many plots you have.
Option B: Plot Taxes. With any plot being sold above the /as sell price, X% of the profits from the sale will be taken away from the seller. If you own more than X amount of plots you will receive a weekly tax on each of your plots above that marker. The tax will be X% of the /as sell price on each of your plots above the limit. If you fail to pay these taxes your over the limit plots will be taken away from you to be sold to someone who needs it.
Option C: Plot Slot Paywalls. After you own X amount of plots to be able to buy another plot you'll have to purchase a plot slot for $X, increasing in money the more slots you buy. After you own 10-20 plots every time you sell a plot you have to purchase the same slot again to buy another plot for that slot. By far my favorite out of the three.
2. Jail time and Bails
Right now, nobody takes jail seriously. There's not enough penalty for criminals right now to even really care if they get arrested or not. 5 minutes in jail isn't a lot and the jail prices are a joke. None takes cops seriously so it ruins the roleplay of a high stakes chase to get away from the cops.
There's two easy fixes to this, they're compatible together.
Option A: Increase Jail Time. Increase jail time to 10-15 minutes.
Option B: Increase Bails. Make bails 3-5x more expensive and have cops choose if they want to accept bail from a specific person if they're being a nuance.
3. Mythics
Mythics are overpowered weapons and armor that you can get from mobs or from /scroll using EXP. Many have them have higher enchantments on them than you can normally get in vanilla, I've seen protection 7 armor, punch 5 bows etc. But the higher enchantment levels aren't the problem. it's the debuffs that you can put on the items with scrolls that's the problem. They're the most annoying thing ever. Imagine, you're new and you want to explore the city, you leave the safe zone to be immediately killed by people camping with blindness weapons, It's the biggest reason I see noobs quit the server.
There's two options, which are not compatible.
Option A: Disable the Debuffs. Basically keep mythic drops as a plugin but remove all the scrolls from the picture.
Option B: Remove Mythics. Remove the entire mythics plugin from the server as a whole.
4. Re-add Dynmap
The dynmap was a live map of cayman that you could view on a website. It was really cool to see a 3D version of the city. I think it should be re added to help new players navigate the city and help players roleplay travel to their houses instead of just warping.
These are some of the changes I'd like to see. Thank you for taking the time to read this.