The tax reform suggestion aims to balance out the earnings of players to the markets average prices. Aside from this it will also allow players to earn incentives for things to benefit the server.
To start plots, should have taxes, taxes would be charge per square block and not by how many plots you have. This allows players who have the money to sustain the amount of plots they can keep. This amount should not be too harsh nor should it be too light the amount should usually or only take effect in the long run when players decide to stop earning cash and keeping a number of properties on them.
Secondly the shop, the shop allows you to buy and sell products tax free, meaning what you sell for is how much you get. We want to expand the player market so that players do not rely on this market. /warp shop would be taxed in how much you sell the product to the shop. For example if I want to sell a Chest full of Diamonds, I would want to take into consideration my other options if there would be a 3 percent cut for every time i sold something so if a diamond would sell for 3600 a stack you would essentially be losing about over a hundred dollars every time you sold a stack to the shop. This would lower player activity on /warp shop itself and redirect customers to sell in player owned shops, yes you would still make a profitable gain from selling to /warp shop but you would be able to increase the amount you earn if you sold to players. This also prevents players from selling unlimited amounts of an item to the shop being unnoticed. Next would be purchasing shops like mcdonalds or /warp shop would have taxes for purchasing items from them, where this may seem to be a good thing, buying directly from players allows a Player Based Market to exist in the system. Where players rely on each other to earn.
Third would be the /as info reselling. People tend to place plots which do not directly correspond to its value that would be purchased on the market. We want a market where properties can be purchased for a fair price and in a clean state. Placing plots on /as info reselling will charge the player 1% of how much it is put on the market, and when the property is sold 2% is taken from the total sell price of the property. For every two weeks a property is on the market another 1% is taken from the player, but if the player has no money then the plot will automatically be taken off. This rule can't be evaded since even if you back out before the 2nd week, you would most definitely need to pay another 1% if you wish to put it back on the market.
Fourth Realtors with over 25 properties will be charged a 10% tax for every new property that is purchased through the plots in /as info forsale. /as info forsale tends to sell plots if not most of the time then usually cheaper than regular prices. Realtors are given a extra 10 slots for properties meaning they can keep this incentive but if they're plots aren't exactly going down or at least from 25 properties and they are buying from a cheap market they will be charged more cash from buying from this.
Fifth the "incentives", we want McCities to grow as a server and get a larger player base, Voting for the server should give these players incentives. If an average month has 30 days, then at max players can vote at 120 times average. Meaning if players can vote for at least 20 days in a month or 2/3 of the days in a month or approximately 80 votes per month they don't get taxed for the plots they have. Yes this may seem rather off but not all players vote and most of these people are those who are inactive or who are "qualified" for the uber rich because they have most of what they need and does not bother them to vote, having this incentives those too vote for the server so that they would not get taxed for their properties. Aside from this players who have a 4 day player time per month are also get a 50% of in taxes. Now yes having more player time does not give the server more players but allows the sustainability of the people to stay and continue playing. Besides having a 4 day player time or 96 hours per month is a lot of time spent in the game. This means that a player would average a 3.2 hours ar time per day which is a lot since some jobs on the server such as police only require a 1 hour player time per day.
Lastly, improvements on the system, the server should focus on fixing regular commands on the server such as the /as info reselling problem where when the "Next Page" button is clicked it types something out in chat, these are a few commands that need to be fixed. Apartments on the server should be of a much higher class/standard so that newer players get a good feel of the server when they start/ Slum Like or ugly apartments should be taken off. One of the few things newbies want when they start is a house, knowing house prices are very high we want to accommodate nice apartments that would still appeal to them making them want to stay. Small Apartments are allowed but they should project a nice vibe still. These are a few things that players regularly use or go through. More importantly if a server does not appeal to someone because of the "First Impressions" it can leave a "Lasting Impression" on them that would make them leave. Small Fixes and Bugs should be fixed as soon as it can so that the server can grow as a whole.
Thank you for taking the time to read this, Feel free to add comments, questions or reactions to how you feel about this. All are appreciated thank you!
To start plots, should have taxes, taxes would be charge per square block and not by how many plots you have. This allows players who have the money to sustain the amount of plots they can keep. This amount should not be too harsh nor should it be too light the amount should usually or only take effect in the long run when players decide to stop earning cash and keeping a number of properties on them.
Secondly the shop, the shop allows you to buy and sell products tax free, meaning what you sell for is how much you get. We want to expand the player market so that players do not rely on this market. /warp shop would be taxed in how much you sell the product to the shop. For example if I want to sell a Chest full of Diamonds, I would want to take into consideration my other options if there would be a 3 percent cut for every time i sold something so if a diamond would sell for 3600 a stack you would essentially be losing about over a hundred dollars every time you sold a stack to the shop. This would lower player activity on /warp shop itself and redirect customers to sell in player owned shops, yes you would still make a profitable gain from selling to /warp shop but you would be able to increase the amount you earn if you sold to players. This also prevents players from selling unlimited amounts of an item to the shop being unnoticed. Next would be purchasing shops like mcdonalds or /warp shop would have taxes for purchasing items from them, where this may seem to be a good thing, buying directly from players allows a Player Based Market to exist in the system. Where players rely on each other to earn.
Third would be the /as info reselling. People tend to place plots which do not directly correspond to its value that would be purchased on the market. We want a market where properties can be purchased for a fair price and in a clean state. Placing plots on /as info reselling will charge the player 1% of how much it is put on the market, and when the property is sold 2% is taken from the total sell price of the property. For every two weeks a property is on the market another 1% is taken from the player, but if the player has no money then the plot will automatically be taken off. This rule can't be evaded since even if you back out before the 2nd week, you would most definitely need to pay another 1% if you wish to put it back on the market.
Fourth Realtors with over 25 properties will be charged a 10% tax for every new property that is purchased through the plots in /as info forsale. /as info forsale tends to sell plots if not most of the time then usually cheaper than regular prices. Realtors are given a extra 10 slots for properties meaning they can keep this incentive but if they're plots aren't exactly going down or at least from 25 properties and they are buying from a cheap market they will be charged more cash from buying from this.
Fifth the "incentives", we want McCities to grow as a server and get a larger player base, Voting for the server should give these players incentives. If an average month has 30 days, then at max players can vote at 120 times average. Meaning if players can vote for at least 20 days in a month or 2/3 of the days in a month or approximately 80 votes per month they don't get taxed for the plots they have. Yes this may seem rather off but not all players vote and most of these people are those who are inactive or who are "qualified" for the uber rich because they have most of what they need and does not bother them to vote, having this incentives those too vote for the server so that they would not get taxed for their properties. Aside from this players who have a 4 day player time per month are also get a 50% of in taxes. Now yes having more player time does not give the server more players but allows the sustainability of the people to stay and continue playing. Besides having a 4 day player time or 96 hours per month is a lot of time spent in the game. This means that a player would average a 3.2 hours ar time per day which is a lot since some jobs on the server such as police only require a 1 hour player time per day.
Lastly, improvements on the system, the server should focus on fixing regular commands on the server such as the /as info reselling problem where when the "Next Page" button is clicked it types something out in chat, these are a few commands that need to be fixed. Apartments on the server should be of a much higher class/standard so that newer players get a good feel of the server when they start/ Slum Like or ugly apartments should be taken off. One of the few things newbies want when they start is a house, knowing house prices are very high we want to accommodate nice apartments that would still appeal to them making them want to stay. Small Apartments are allowed but they should project a nice vibe still. These are a few things that players regularly use or go through. More importantly if a server does not appeal to someone because of the "First Impressions" it can leave a "Lasting Impression" on them that would make them leave. Small Fixes and Bugs should be fixed as soon as it can so that the server can grow as a whole.
Thank you for taking the time to read this, Feel free to add comments, questions or reactions to how you feel about this. All are appreciated thank you!