Hey MCCities Community,
I've been playing on here for quite a while, and I've grown to really like the way the server is set up. Something about city life and having the ability to buy and improve property really clicks with me. I have a few questions & comments, some directed at staff and some just general questions. But interested in the thoughts of the community.
I'm curious of other people's thoughts around trying to limit sprawl of the server. The Impact is that you end up with dead cities, low occupancy rates and things like that. Those are all things that are happening right now, it appears. The current rule of allowing apartments outside of the city further fuels that and moves population outside of the city core even more (I'd say block apartment zoning entirely or start unzoning unpopular or ones in poor condition until occupancy is better).
To simulate a real city, generally you have a highly populated core (the only place apartments and towers would be) surrounded by suburbs---but we have some cities that are just dead or not even connected to the main city and honestly it confuses me. This server has been going a long time and I'm sure there's a lot of history here I don't know.
In general I'd like to see a strong focus on quality, a return of density to the urban core, and a navigational map to assist new players get around and find areas. For example, I can warp to the bank, but I have no idea how to actually walk there.
Thanks!
@Coban @nibble
I've been playing on here for quite a while, and I've grown to really like the way the server is set up. Something about city life and having the ability to buy and improve property really clicks with me. I have a few questions & comments, some directed at staff and some just general questions. But interested in the thoughts of the community.
- City Sprawl: I've noticed quit a few "Cities". I have no idea how these are connected or if some are even their own worlds. Is this all one big map and some of the other "cities" are just really far away? Some look like they may be on a flat land?
- There seems to be a focus to expand away from the city core for future development. This is actually a real life, common problem with midwest cities because it's cheaper to develop on new land than to improve existing cores. Does it seem like that is happening here?
- Navigation: Has there ever, or will there ever be a map available? I'd love to explore with some sense of direction. Even if it's a rought map or list of all the cities and how to get to them.
- Property Ownership: It seems the auto sales need an overhaul. It's a sniper war at server restarts limiting the ability for new player to participate in property. Generally sharks snipe up these properties in the attempt to resell them for profit, which is something I enjoy doing myself but you get the "top 1%" thing happening.
- Perhaps limit the amount of properties (5-8) a player can own so there is a concentration on quality over quantity again?
I'm curious of other people's thoughts around trying to limit sprawl of the server. The Impact is that you end up with dead cities, low occupancy rates and things like that. Those are all things that are happening right now, it appears. The current rule of allowing apartments outside of the city further fuels that and moves population outside of the city core even more (I'd say block apartment zoning entirely or start unzoning unpopular or ones in poor condition until occupancy is better).
To simulate a real city, generally you have a highly populated core (the only place apartments and towers would be) surrounded by suburbs---but we have some cities that are just dead or not even connected to the main city and honestly it confuses me. This server has been going a long time and I'm sure there's a lot of history here I don't know.
In general I'd like to see a strong focus on quality, a return of density to the urban core, and a navigational map to assist new players get around and find areas. For example, I can warp to the bank, but I have no idea how to actually walk there.
Thanks!
@Coban @nibble