(Name changeable)
*Idea started/main ideas from TheDiamondTiger*
A new form of currency called 'gold'. No, not like the item, this 'gold' will be a set amount of 100k (or whatever staff thinks is best). It will be a digital currency like bank usage, but it can o my be accessed through the 'pouch' it is in which is like it's item. Each player can only have one pouch which should stop item duplication. The item for the pouch is decidable, but recommended is a colored firework star.
-Why is this needed? Like any server with money, there is an economy. Depending on plot values, new jobs, and even bugs, the value of the Mc Cities $$$ goes up or down. Implementing something like this opens up a whole new way of trading money and the value of this new currency will be more stable.
-Why 100k? What was mainly proposed, is that the value of this 'money' would be more stable. Currently the value of money on this server decreases every moment as new players join and sell items to an infinite shop. Keeping this 100k+ per gold/whatever makes sure only Citizen+ can access - and that too, only in small quantities.
This would not only change the economy in terms of trade and commerce, but also make the server more realistic (as in multiple currencies).
~Thanks for reading
*Idea started/main ideas from TheDiamondTiger*
A new form of currency called 'gold'. No, not like the item, this 'gold' will be a set amount of 100k (or whatever staff thinks is best). It will be a digital currency like bank usage, but it can o my be accessed through the 'pouch' it is in which is like it's item. Each player can only have one pouch which should stop item duplication. The item for the pouch is decidable, but recommended is a colored firework star.
-Why is this needed? Like any server with money, there is an economy. Depending on plot values, new jobs, and even bugs, the value of the Mc Cities $$$ goes up or down. Implementing something like this opens up a whole new way of trading money and the value of this new currency will be more stable.
-Why 100k? What was mainly proposed, is that the value of this 'money' would be more stable. Currently the value of money on this server decreases every moment as new players join and sell items to an infinite shop. Keeping this 100k+ per gold/whatever makes sure only Citizen+ can access - and that too, only in small quantities.
This would not only change the economy in terms of trade and commerce, but also make the server more realistic (as in multiple currencies).
~Thanks for reading