Way to Reduce Tp-Killing

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Death

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Mar 18, 2017
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If you are either /tpaing to someone, or /tpaccepting a /tpahere, it should say "You are now teleporting to the Wild/City/End/Nether" for both /tpa and /tpahere. This would possibly reduce the amount of tp-kills (in the wild, at least, so players don't lose their items).
True as some players msg you saying tpa to me and it would be good to know which world they are tping you too.
 

Izzie

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Nov 7, 2016
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I'm pretty sure the tpahere says if they're in the wild. But I think the rest is great and very useful
 
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Trump15024

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It's already a thing for /tpahere, but I suppose it can also be a thing for /tpa.
I agree with this idea but however when new players tpa some do not know that keep inventory is off in the wild or nether. Also like you only have 3 seconds to move around to prevent from tpa. Also maybe when you are about to go to the nether or wild it could say like beware you are about to tp to an area where you could lose your items on death. Just some ideas
 

Pixel

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Dec 27, 2016
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a galaxy far far away
I agree with this idea but however when new players tpa some do not know that keep inventory is off in the wild or nether. Also like you only have 3 seconds to move around to prevent from tpa. Also maybe when you are about to go to the nether or wild it could say like beware you are about to tp to an area where you could lose your items on death. Just some ideas
Is there anything in the tutorial about the Nether, End, and Wild having keep inventory false? If not that should be added to help. Also there is a warning at the warps.

More messages, that are not too lengthy, should be added for wild tps and anyother place that has keep inventory false.
 
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Trump15024

Guest
Is there anything in the tutorial about the Nether, End, and Wild having keep inventory false? If not that should be added to help. Also there is a warning at the warps.

More messages, that are not too lengthy, should be added for wild tps and anyother place that has keep inventory false.
yep i agree
 

legoprodigy

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Apr 30, 2017
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Or maybe we can tell them in the /tpa warning that keepInventory is off in those regions :D
 

Death

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Wait but I just found a way to abuse this, what if, someone like has a home in wilds or nether and someone you tell someone to do /tpa to you while u are in city, then once the /tpa, comes u do /home then u do /tpaccept then boom its abused once more. Well I mean I just gave out a really bad thing but maybe u could somehow fix it idk
 

Death

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Not going to happen, unless it's decided that we wish to support islands by having like /iwarps [Islands warps]
But that is not going to happen soon I'm afraid.
Why nottt
 

Coban

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Developer
Jul 31, 2014
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Why nottt
/warps are only for official warps the server has to offer, if we mix in custom ones; it will get messy and confusing to players, especially newer ones.
About why not now, in general I want to update islands to have a better purpose, ex. rules, or mayors. If I were to add custom warps for islands now, I'd just be charging too much for it while giving not much in return, which will end up being an obstacle later on when we decide to update islands.
 

Dotapurex1

New Member
Mar 1, 2017
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/warps are only for official warps the server has to offer, if we mix in custom ones; it will get messy and confusing to players, especially newer ones.
About why not now, in general I want to update islands to have a better purpose, ex. rules, or mayors. If I were to add custom warps for islands now, I'd just be charging too much for it while giving not much in return, which will end up being an obstacle later on when we decide to update islands.
Why not add an area *cough train station* where a player can pay $X a week or every 5 days to keep up their warp to an island, big land, store ect? Maybe add it so players can only get the warp for their island if they have a town hall and roads set up, and charge a $200 warp fee or something. Would give use to the inactive train station.
 

Jo3512

Cyber Bullied
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Dec 7, 2016
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Why not add an area *cough train station* where a player can pay $X a week or every 5 days to keep up their warp to an island, big land, store ect? Maybe add it so players can only get the warp for their island if they have a town hall and roads set up, and charge a $200 warp fee or something. Would give use to the inactive train station.
Hm is it you lemonss?
 

Death

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Mar 18, 2017
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/warps are only for official warps the server has to offer, if we mix in custom ones; it will get messy and confusing to players, especially newer ones.
About why not now, in general I want to update islands to have a better purpose, ex. rules, or mayors. If I were to add custom warps for islands now, I'd just be charging too much for it while giving not much in return, which will end up being an obstacle later on when we decide to update islands.
My islands worth value will die if more islands are made XD
 

Coban

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Developer
Jul 31, 2014
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My islands worth value will die if more islands are made XD
Yeah, that's the thing. If we were to add more islands, the already existing ones will go down in value. And not only that, but it will also consume up too much space & remove the essential feeling of an island, which pretty much is 'neighborhood' feeling. Will just turn into extensions for the city, which to begin with is bad as is structure wise.
 
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