Criminals on the server have a severe disadvantage against cops. For one, cops can one shot people. They don't even have to aim very well, either. While both of these would require a lot of work to create, maybe add jail bows to make it where they have to aim AT us, and they actually would need some skill to jail us. Also making it where they have to kill us to jail us would work, too. Second, during bank robbery, cops camp in the vault. We provide evidence and report them, yet they get off scott free. They literally have a sign that can teleport them into the vault. How is that fair? Remove it, make cops learn the tunnels as much as us criminals do. Another thing is that earlier today, the one cop one player rule was removed, because it caused, "Too much confusion." What? How can something so simple cause confusion. It's like staff continues to buff cops even though they are already overpowered, and they disregard what we say. Also, some cops don't even follow rules. I know a cop, I won't name names, who has assaulted people, some continuously camp places they aren't supposed to, and they always tell us to speak to trump, though nothing ever happens. Hence earlier today, where they were given more of an advantage. Now, here is what I say to the removal of the one cop one player rule (these solutions are assuming that all the solutions to the other problems that I spoke of above were implemented). 1. Bring back the one cop one player. If the other solutions for jailing and bank robbery were implemented, having the one cop per player would basically level things out in my opinion. 2. Don't allow cops to use slimefun items to catch us. If they can gang up on us, it makes it 10 times easier for them to jail us. So, get rid of their slimefun items. If you have 3 cops going after one person, how come the cops can also use slimefun, giving them such a bigger advantage? I'm curious to hear peoples thoughts on this topic.